In Guild Wars 2, the game world will see the inclusion of a functional Z-axis. Assuming that you consider the ground upon which characters walk the XY-plane, the Z-axis (and Z-plane) extends perpendicularly up and down from it. A position in the Z-direction specifies altitude. In the original Guild Wars, altitude existed primarily visually, but almost never logically: for example, being on a bridge hundreds of feet above foes would still alert the foes and allow spells and some weapons to strike, based solely on players' and foes' positions in the XY-plane.

The addition of a Z-axis that is not purely visual is expected to fix such issues as these, while also allowing characters to jump over obstacles, slide, and swim.

See AlsoEdit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.